using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PoolObject
{
    //对象与对象名
    public Object Object;
    public string Name;
    //最后一次使用时间
    public System.DateTime LastUseTime;

    public PoolObject(Object obj, string name)
    {
        Object = obj;
        Name = name;
        //创建的时候初始化赋值
        LastUseTime = System.DateTime.Now;
    }


}

